using UnityEngine;
using System;
using System.Collections;
using KBEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine.Events;
using UnityEngine.EventSystems;

class CustomData : MonoBehaviour
{
	public object objData = null;
	public string strData = "";
	public UInt64 uint64Data = 0;
	public Int64 int64Data = 0;
	
}